![]() It is excellent against large groups of weaker enemies, but only works when you press the button, for extra drama! The rocketswarm turret is a defensive launcher – when triggered, it blankets a wide area in a barrage of small missiles. The foam turret spits firefoam to extinguish nearby blazes. Two new turret types: We added two new turret types. Shelves should help to keep your colony tidy and organized, and protect your items. ![]() (Our testers were very excited with this one!) There is also a 1-tile mini-shelf. Styles always available: You can now use all styles of all buildings, items, and floors and visually customize your colony even without Ideology active.Īctually useful shelves that store lots of stuff: Fill your storerooms with shelves, which can now hold up to 3 stacks of most items. We expect screenshots to get even more wild thanks to this. Set the mood with lamps that you can set to any color to create your romantic rouge bedroom or an eerie fluorescent laboratory. Install a range of new colored carpets in your colonists’ living spaces. Painting and color customization for walls, floors, furniture, and lights: Give your colony a custom look by painting the walls, floors, and furniture of your settlement any of a huge variety of colors using dye harvested from the tinctoria crop. ![]() Loading a fresh savegame dropped from 7.9 to 4.6 seconds. In our tests launching RimWorld and loading savegames are roughly 37% faster! On an example system, that’s a startup time improvement from 33 to 21 seconds. Copy, learn and be respectful.Startup performance improvements: We spent months optimizing launch and game loading times. I want this to be a help to everyone in the community.įree. If you feel that you want to contribute, please go ahead and send me pull requests, file bugs or send suggestions. Instead, Reloader simply loads more and more dlls into memory and uses Detours to point the original method to method1, method2, etc until you run out of memory. I tried to get real AppDomain load/unloading to work but failed because if you do so, all communication with the second AppDomain has to be serializable and that means that a lot of method parameters and return types would could not be supported. You should NOT ship any final mod with Reloader still in it! TODO Once you are satisfied with your changes just remove the Reloader.dll, the reference to it and the method attributes. You can even edit methods without loosing their state. Once you rebuild your mod (I recommend building right inside the Mods directory), Reloader will pick up the changes and patch the designated method in the running mod and you will see the effect immediately. ![]() "Build Version Increment Add-in") or by following the steps in this Gist: for the free Visual Studio Community edition. So I recommend strongly to automate this in your project by using an extension (For Visual Studio, i.e. So unless you increment your version every time you deploy you won't see any changes. Important: Before you go and build project, you need one last step.NET will not load a dll if it has the same version number as a earlier dll it has loaded. Not for any functionality, but only for the attribute. To do this, you need to import a reference to the Reloader.dll into the patch project. To allow Reloader change your methods, you annotate the methods that you want to change with the Attribute ReloadMethod: ![]() When it detects that a dll has changed (time stamp AND dll version number must be different) it loads the dll in and patches the original methods with their new copies. Its job is to watch the Assemblies directory and search for changes in any of the dlls. You can either copy it in there and reference it from your project or you have it somewhere else and let the project copy it over to the Assemblies folder. Reloader works its magic when you put the 0Reloader.dll into the same Assemblies folder as your own dll. So what do you need to do to get hot code reloading? The following steps are necessary to get started: 1) Clone/download this repoĪll you need is the file 0Reloader.dll Your mods directory It was created with the frustration in mind that comes up if things don't work your way and you end up restarting RimWorld too many times. A mod add-on for RimWorld that allows you to develop and patch code while the game is running ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |